Final Year Project (fyp)

DYL is a full-day interactive event designed to help NS-men explore their identity, strengths, and post-NS pathways through immersive, phygital activities. Our goal was to make self-reflection fun, rewarding, and impactful.

3 Contributions/Suggestions I Made:

Interactive Poster Redesign

I redesigned the posters from wordy and dark to clear, colourful visuals with dynamic info layout. This change got better feedback from test users and felt more approachable.

Physical Prototype Layout

I took the lead in building the physical event prototype — starting from a basic board floorplan to a sketchy layout with props and assets that matched our digital version. This helped everyone visualize the actual event space better.

Activity Design & Slide Visuals

I helped plan meaningful yet fun activities for the event, making sure each one had a clear reflection output that could be stored in the DYL system. I also help the others designed the final pitch slides to match our energetic, youth-friendly vibe — using bold visuals, bright tones, and a clean layout to communicate our ideas clearly.

3 Things I Personally Learned or Overcame:

Stepping Up as a Visual Designer

I learned how to handle creative pressure by producing three polished posters in a single day after receiving feedback. This pushed me to improve my visual communication and boosted my confidence in design decisions.

Becoming a Better Team Player

I used to prefer working alone to avoid conflict and stay in control, but this project taught me the value of collaboration. I saw firsthand how group brainstorming and feedback created stronger, more well-rounded ideas.

Learning to Ask for Help

At first, I struggled to understand the project and hesitated to speak up. But by reaching out and leaning on my teammates, I realized that asking for help isn’t weakness — it’s how real progress happens.